Anything brought on a mission and not brought back to the Safehouse will be lost. Unlike the main Hitman campaign, the player's gear in Freelancer is not persistent. Locations can now include hidden Caches with rare items, and Safes that can be unlocked by gathering nearby intel (or with explosives). Each destination features new NPC types that can either help or hinder the player's progress - Suppliers offer a selection of weapons and tools for purchase Lookouts will see through disguises and raise the alarm undercover Assassins will protect targets. The Destination left until last will become a Showdown with the Syndicate Leader, who must be identifed from a number of different Suspects.Ĭampaign missions have been reworked to fit the Freelancer mode. After each mission, 47 returns to the Safehouse to restock and resupply. For each Syndicate, the player works their way through three to six missions in whichever order they desire, eliminating Syndicate Members. Closed Technical Test Release (Closed) - November 3-7, 2022įreelancer is a new "rogue-like" game mode that gives players a persistent and infinitely replayable experience, by configuring and strategically planning for campaigns, picking a playstyle with all of their gear on the line, and customizing the Safehouse to match their style or mood.Įach Campaign is comprised of four Syndicates of escalating difficulty.Freelancer (How to Play) Release - October 27, 2022.Road to Freelancer Release - October 4, 2022.Initial Gameplay Release - Mid-Spring 2022.Year 2 Reveal Announcement Release - January 11, 2022.New criminal Syndicates have begun to spring up around the world, recruiting regular civilians into a vast underworld network that 47 and Diana must eliminate and dismantle. ![]() ![]() 47 no longer has the backing or resources of the ICA, and operates as a Freelancer out of a newly-acquired Safehouse in an unknown location. After the events of Hitman III, 47 and Diana continue working as assassin and handler, keeping the global elites in check.
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